yuzu: settings: Remove framerate cap and merge unlocked framerate setting.

- These were all somewhat redundant.
This commit is contained in:
bunnei
2022-07-15 22:14:00 -07:00
parent f8aaa59990
commit 02282477e7
10 changed files with 15 additions and 135 deletions

View File

@ -1059,7 +1059,7 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.volume.SetValue(static_cast<u8>(new_volume));
});
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue());
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning;
@ -1483,9 +1483,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
}
// Disable fps limit toggle when booting a new title
Settings::values.disable_fps_limit.SetValue(false);
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
@ -3277,7 +3274,7 @@ void GMainWindow::UpdateStatusBar() {
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
if (Settings::values.disable_fps_limit) {
if (!Settings::values.use_speed_limit) {
game_fps_label->setText(
tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
} else {