mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-26 06:08:32 -05:00
shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.
This commit is contained in:
@ -145,7 +145,10 @@ add_library(video_core STATIC
|
||||
renderer_vulkan/vk_texture_cache.h
|
||||
renderer_vulkan/vk_update_descriptor.cpp
|
||||
renderer_vulkan/vk_update_descriptor.h
|
||||
shader_cache.cpp
|
||||
shader_cache.h
|
||||
shader_environment.cpp
|
||||
shader_environment.h
|
||||
shader_notify.cpp
|
||||
shader_notify.h
|
||||
surface.cpp
|
||||
|
Reference in New Issue
Block a user