shader_decode: Implement POPC

This commit is contained in:
ReinUsesLisp
2018-12-23 01:33:47 -03:00
parent 55e6786254
commit 027f443e69
4 changed files with 22 additions and 1 deletions

View File

@ -908,6 +908,11 @@ private:
Type::Int);
}
template <Type type>
std::string BitCount(Operation operation) {
return GenerateUnary(operation, "bitCount", type, type, false);
}
std::string HNegate(Operation operation) {
const auto GetNegate = [&](std::size_t index) -> std::string {
if (const auto pred = std::get_if<PredicateNode>(operation[index])) {
@ -1273,6 +1278,7 @@ private:
&BitwiseXor<Type::Int>,
&BitwiseNot<Type::Int>,
&BitfieldInsert<Type::Int>,
&BitCount<Type::Int>,
&Add<Type::Uint>,
&Mul<Type::Uint>,
@ -1289,6 +1295,7 @@ private:
&BitwiseXor<Type::Uint>,
&BitwiseNot<Type::Uint>,
&BitfieldInsert<Type::Uint>,
&BitCount<Type::Uint>,
&Add<Type::HalfFloat>,
&Mul<Type::HalfFloat>,