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shader_decode: Implement POPC
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@ -386,6 +386,8 @@ void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
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return OperationCode::UBitwiseNot;
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case OperationCode::IBitfieldInsert:
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return OperationCode::UBitfieldInsert;
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case OperationCode::IBitCount:
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return OperationCode::UBitCount;
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case OperationCode::LogicalILessThan:
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return OperationCode::LogicalULessThan;
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case OperationCode::LogicalIEqual:
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