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Added support for multiple input device types for KeyMap and connected Qt.
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@ -25,8 +25,9 @@ public:
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void DoneCurrent();
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
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private:
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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int keyboard_id; ///< Device id of keyboard for use with KeyMap
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};
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