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Shaders: Added decodings for the FSET instructions.
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@ -519,7 +519,7 @@ private:
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}
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break;
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}
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case OpCode::Type::FloatPredicate: {
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case OpCode::Type::FloatSetPredicate: {
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std::string op_a = instr.fsetp.neg_a ? "-" : "";
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op_a += GetRegister(instr.gpr8);
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