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gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
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@ -50,6 +50,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RG32_FLOAT:
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return 8;
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGBA8_SNORM:
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case RenderTargetFormat::RGBA8_SRGB:
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::BGRA8_UNORM:
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