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gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
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@ -26,6 +26,7 @@ enum class RenderTargetFormat : u32 {
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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RGBA8_SRGB = 0xD6,
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RGBA8_SNORM = 0xD7,
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RG16_UNORM = 0xDA,
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RG16_SNORM = 0xDB,
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RG16_SINT = 0xDC,
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