shader: Implement fine derivates constant propagation

This commit is contained in:
FernandoS27
2021-04-17 11:56:45 +02:00
committed by ameerj
parent f18a6dd1bd
commit 04c459fc8d
9 changed files with 101 additions and 0 deletions

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@ -1925,4 +1925,12 @@ F32 IREmitter::FSwizzleAdd(const F32& a, const F32& b, const U32& swizzle, FpCon
return Inst<F32>(Opcode::FSwizzleAdd, Flags{control}, a, b, swizzle);
}
F32 IREmitter::DPdxFine(const F32& a) {
return Inst<F32>(Opcode::DPdxFine, a);
}
F32 IREmitter::DPdyFine(const F32& a) {
return Inst<F32>(Opcode::DPdyFine, a);
}
} // namespace Shader::IR