(ui,)settings: Use explicit instantiation

Reduces compile times a tad on clang.
This commit is contained in:
lat9nq
2023-06-10 23:40:39 -04:00
parent 02265f19d9
commit 04d4b6ab80
10 changed files with 613 additions and 475 deletions

View File

@ -102,9 +102,9 @@ const std::map<Settings::RendererBackend, QString> Config::renderer_backend_text
};
const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_map = {
{Settings::ShaderBackend::GLSL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
{Settings::ShaderBackend::GLASM, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
{Settings::ShaderBackend::SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
};
// This shouldn't have anything except static initializers (no functions). So