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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-16 18:28:56 -05:00
frontend_common: config: Refactor WriteSetting to stricter types
Previously this could cause problems if a version of the template generated for WriteSetting didn't use the type you needed (e.g. floating point values). Now these are all ready without having to be used within frontend_common first.
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@ -348,43 +348,45 @@ void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
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player.buttons[i], std::make_optional(default_param));
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WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
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player.buttons[i], std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_stick_mod[i], 0.5f);
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WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
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player.analogs[i], std::make_optional(default_param));
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WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
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player.analogs[i], std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
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WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
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player.motions[i], std::make_optional(default_param));
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WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
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player.motions[i], std::make_optional(default_param));
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}
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}
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void QtConfig::SaveDebugControlValues() {
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
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Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
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WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
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Settings::values.debug_pad_buttons[i],
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std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_stick_mod[i], 0.5f);
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WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
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Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
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WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
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Settings::values.debug_pad_analogs[i],
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std::make_optional(default_param));
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}
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}
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void QtConfig::SaveHidbusValues() {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
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WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
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std::make_optional(default_param));
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WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
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std::make_optional(default_param));
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}
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void QtConfig::SaveQtControlValues() {
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@ -409,19 +411,20 @@ void QtConfig::SavePathValues() {
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WriteCategory(Settings::Category::Paths);
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WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
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WriteStringSetting(std::string("romsPath"), UISettings::values.roms_path);
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BeginArray(std::string("gamedirs"));
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for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
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SetArrayIndex(i);
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const auto& game_dir = UISettings::values.game_dirs[i];
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WriteSetting(std::string("path"), game_dir.path);
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WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
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WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
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WriteStringSetting(std::string("path"), game_dir.path);
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WriteBooleanSetting(std::string("deep_scan"), game_dir.deep_scan,
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std::make_optional(false));
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WriteBooleanSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
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}
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EndArray();
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WriteSetting(std::string("recentFiles"),
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UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
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WriteStringSetting(std::string("recentFiles"),
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UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
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EndGroup();
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}
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@ -438,14 +441,14 @@ void QtConfig::SaveShortcutValues() {
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BeginGroup(group);
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BeginGroup(name);
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WriteSetting(std::string("KeySeq"), shortcut.keyseq,
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std::make_optional(default_hotkey.keyseq));
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WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
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std::make_optional(default_hotkey.controller_keyseq));
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WriteSetting(std::string("Context"), shortcut.context,
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std::make_optional(default_hotkey.context));
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WriteSetting(std::string("Repeat"), shortcut.repeat,
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std::make_optional(default_hotkey.repeat));
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WriteStringSetting(std::string("KeySeq"), shortcut.keyseq,
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std::make_optional(default_hotkey.keyseq));
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WriteStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
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std::make_optional(default_hotkey.controller_keyseq));
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WriteIntegerSetting(std::string("Context"), shortcut.context,
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std::make_optional(default_hotkey.context));
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WriteBooleanSetting(std::string("Repeat"), shortcut.repeat,
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std::make_optional(default_hotkey.repeat));
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EndGroup(); // name
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EndGroup(); // group
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@ -460,9 +463,10 @@ void QtConfig::SaveUIValues() {
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WriteCategory(Settings::Category::Ui);
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WriteCategory(Settings::Category::UiGeneral);
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WriteSetting(std::string("theme"), UISettings::values.theme,
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std::make_optional(std::string(
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UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
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WriteStringSetting(
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std::string("theme"), UISettings::values.theme,
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std::make_optional(std::string(
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UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
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SaveUIGamelistValues();
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SaveUILayoutValues();
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@ -482,7 +486,7 @@ void QtConfig::SaveUIGamelistValues() {
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BeginArray(std::string("favorites"));
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for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
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SetArrayIndex(i);
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WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
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WriteIntegerSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
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}
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EndArray(); // favorites
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@ -506,14 +510,15 @@ void QtConfig::SaveMultiplayerValues() {
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BeginArray(std::string("username_ban_list"));
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for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
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SetArrayIndex(static_cast<int>(i));
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WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]);
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WriteStringSetting(std::string("username"),
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UISettings::values.multiplayer_ban_list.first[i]);
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}
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EndArray(); // username_ban_list
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BeginArray(std::string("ip_ban_list"));
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for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
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SetArrayIndex(static_cast<int>(i));
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WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
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WriteStringSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
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}
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EndArray(); // ip_ban_list
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