OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.

This commit is contained in:
bunnei
2018-06-29 14:10:16 -04:00
parent 9fc0d1d701
commit 05cb10530f
6 changed files with 39 additions and 2 deletions

View File

@ -20,7 +20,10 @@
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
void EmuThread::run() {
render_window->MakeCurrent();
if (!Settings::values.use_multi_core) {
// Single core mode must acquire OpenGL context for entire emulation session
render_window->MakeCurrent();
}
MicroProfileOnThreadCreate("EmuThread");

View File

@ -374,6 +374,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
render_window->DoneCurrent();
if (result != Core::System::ResultStatus::Success) {
switch (result) {
case Core::System::ResultStatus::ErrorGetLoader:
@ -916,6 +918,7 @@ int main(int argc, char* argv[]) {
QCoreApplication::setApplicationName("yuzu");
QApplication::setAttribute(Qt::AA_X11InitThreads);
QApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when