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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 22:47:58 -05:00
OpenGL renderer
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@ -44,6 +44,8 @@
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#include "core/arm/disassembler/load_symbol_map.h"
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#include "citra_qt/config.h"
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#include "video_core/video_core.h"
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#include "version.h"
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GMainWindow::GMainWindow() : emu_thread(nullptr)
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@ -123,6 +125,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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restoreState(settings.value("state").toByteArray());
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render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
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ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
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SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
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ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
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ToggleWindowMode();
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@ -135,6 +140,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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@ -300,6 +306,9 @@ void GMainWindow::OnOpenHotkeysDialog()
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dialog.exec();
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}
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void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
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VideoCore::g_hw_renderer_enabled = enabled;
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}
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void GMainWindow::ToggleWindowMode() {
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if (ui.action_Single_Window_Mode->isChecked()) {
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