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https://github.com/yuzu-emu/yuzu-android.git
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OpenGL renderer
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@ -24,6 +24,7 @@
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#include "video_core/math.h"
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#include "video_core/pica.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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#include "debug_utils.h"
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@ -40,6 +41,9 @@ void DebugContext::OnEvent(Event event, void* data) {
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{
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std::unique_lock<std::mutex> lock(breakpoint_mutex);
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// Commit the hardware renderer's framebuffer so it will show on debug widgets
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VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
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// TODO: Should stop the CPU thread here once we multithread emulation.
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active_breakpoint = event;
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