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OpenGL renderer
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@ -8,6 +8,8 @@
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#include "renderer_base.h"
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#include <atomic>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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@ -31,6 +33,9 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
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extern RendererBase* g_renderer; ///< Renderer plugin
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extern EmuWindow* g_emu_window; ///< Emu window
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// TODO: Wrap this in a user settings struct along with any other graphics settings (often set from qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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/// Start the video core
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void Start();
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