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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-16 15:47:58 -05:00
kernel: use KScheduler from mesosphere
This commit is contained in:
@ -27,69 +27,162 @@ static void IncrementScheduledCount(Kernel::KThread* thread) {
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}
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}
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void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule) {
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auto scheduler = kernel.CurrentScheduler();
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u32 current_core{0xF};
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bool must_context_switch{};
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if (scheduler) {
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current_core = scheduler->core_id;
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// TODO(bunnei): Should be set to true when we deprecate single core
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must_context_switch = !kernel.IsPhantomModeForSingleCore();
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}
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while (cores_pending_reschedule != 0) {
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const auto core = static_cast<u32>(std::countr_zero(cores_pending_reschedule));
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ASSERT(core < Core::Hardware::NUM_CPU_CORES);
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if (!must_context_switch || core != current_core) {
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auto& phys_core = kernel.PhysicalCore(core);
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phys_core.Interrupt();
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KScheduler::KScheduler(KernelCore& kernel_) : kernel{kernel_} {
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m_idle_stack = std::make_shared<Common::Fiber>([this] {
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while (true) {
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ScheduleImplOffStack();
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}
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cores_pending_reschedule &= ~(1ULL << core);
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}
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});
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for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; ++core_id) {
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if (kernel.PhysicalCore(core_id).IsInterrupted()) {
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KInterruptManager::HandleInterrupt(kernel, static_cast<s32>(core_id));
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}
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}
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m_state.needs_scheduling = true;
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}
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if (must_context_switch) {
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auto core_scheduler = kernel.CurrentScheduler();
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kernel.ExitSVCProfile();
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core_scheduler->RescheduleCurrentCore();
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kernel.EnterSVCProfile();
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KScheduler::~KScheduler() = default;
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void KScheduler::SetInterruptTaskRunnable() {
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m_state.interrupt_task_runnable = true;
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m_state.needs_scheduling = true;
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}
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void KScheduler::RequestScheduleOnInterrupt() {
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m_state.needs_scheduling = true;
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if (CanSchedule(kernel)) {
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ScheduleOnInterrupt();
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}
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}
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u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) {
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KScopedSpinLock lk{guard};
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if (KThread* prev_highest_thread = state.highest_priority_thread;
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prev_highest_thread != highest_thread) {
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if (prev_highest_thread != nullptr) {
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IncrementScheduledCount(prev_highest_thread);
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prev_highest_thread->SetLastScheduledTick(system.CoreTiming().GetCPUTicks());
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void KScheduler::DisableScheduling(KernelCore& kernel) {
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ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0);
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GetCurrentThread(kernel).DisableDispatch();
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}
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void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
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ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 1);
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auto* scheduler = kernel.CurrentScheduler();
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if (!scheduler) {
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// HACK: we cannot schedule from this thread, it is not a core thread
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RescheduleCores(kernel, cores_needing_scheduling);
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if (GetCurrentThread(kernel).GetDisableDispatchCount() == 1) {
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// Special case to ensure dummy threads that are waiting block
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GetCurrentThread(kernel).IfDummyThreadTryWait();
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}
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if (state.should_count_idle) {
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if (highest_thread != nullptr) {
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GetCurrentThread(kernel).EnableDispatch();
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return;
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}
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scheduler->RescheduleOtherCores(cores_needing_scheduling);
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if (GetCurrentThread(kernel).GetDisableDispatchCount() > 1) {
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GetCurrentThread(kernel).EnableDispatch();
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} else {
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scheduler->RescheduleCurrentCore();
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}
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}
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u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
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if (IsSchedulerUpdateNeeded(kernel)) {
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return UpdateHighestPriorityThreadsImpl(kernel);
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} else {
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return 0;
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}
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}
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void KScheduler::Schedule() {
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ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
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ASSERT(m_core_id == GetCurrentCoreId(kernel));
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ScheduleImpl();
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}
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void KScheduler::ScheduleOnInterrupt() {
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GetCurrentThread(kernel).DisableDispatch();
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Schedule();
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GetCurrentThread(kernel).EnableDispatch();
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}
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void KScheduler::RescheduleCurrentCore() {
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ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
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GetCurrentThread(kernel).EnableDispatch();
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if (m_state.needs_scheduling.load()) {
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// Disable interrupts, and then check again if rescheduling is needed.
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// KScopedInterruptDisable intr_disable;
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kernel.CurrentScheduler()->RescheduleCurrentCoreImpl();
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}
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}
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void KScheduler::RescheduleCurrentCoreImpl() {
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// Check that scheduling is needed.
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if (m_state.needs_scheduling.load()) [[likely]] {
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GetCurrentThread(kernel).DisableDispatch();
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Schedule();
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GetCurrentThread(kernel).EnableDispatch();
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}
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}
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void KScheduler::Initialize(KThread* idle_thread) {
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// Set core ID/idle thread/interrupt task manager.
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m_core_id = GetCurrentCoreId(kernel);
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m_idle_thread = idle_thread;
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// m_state.idle_thread_stack = m_idle_thread->GetStackTop();
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// m_state.interrupt_task_manager = &kernel.GetInterruptTaskManager();
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// Insert the main thread into the priority queue.
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// {
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// KScopedSchedulerLock lk{kernel};
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// GetPriorityQueue(kernel).PushBack(GetCurrentThreadPointer(kernel));
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// SetSchedulerUpdateNeeded(kernel);
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// }
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// Bind interrupt handler.
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// kernel.GetInterruptManager().BindHandler(
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// GetSchedulerInterruptHandler(kernel), KInterruptName::Scheduler, m_core_id,
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// KInterruptController::PriorityLevel_Scheduler, false, false);
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// Set the current thread.
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m_current_thread = GetCurrentThreadPointer(kernel);
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}
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void KScheduler::Activate() {
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ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
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// m_state.should_count_idle = KTargetSystem::IsDebugMode();
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m_is_active = true;
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RescheduleCurrentCore();
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}
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u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) {
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if (KThread* prev_highest_thread = m_state.highest_priority_thread;
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prev_highest_thread != highest_thread) [[likely]] {
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if (prev_highest_thread != nullptr) [[likely]] {
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IncrementScheduledCount(prev_highest_thread);
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prev_highest_thread->SetLastScheduledTick(kernel.System().CoreTiming().GetCPUTicks());
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}
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if (m_state.should_count_idle) {
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if (highest_thread != nullptr) [[likely]] {
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if (KProcess* process = highest_thread->GetOwnerProcess(); process != nullptr) {
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process->SetRunningThread(core_id, highest_thread, state.idle_count);
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process->SetRunningThread(m_core_id, highest_thread, m_state.idle_count);
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}
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} else {
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state.idle_count++;
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m_state.idle_count++;
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}
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}
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state.highest_priority_thread = highest_thread;
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state.needs_scheduling.store(true);
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return (1ULL << core_id);
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m_state.highest_priority_thread = highest_thread;
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m_state.needs_scheduling = true;
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return (1ULL << m_core_id);
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} else {
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return 0;
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}
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}
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u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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ASSERT(IsSchedulerLockedByCurrentThread(kernel));
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// Clear that we need to update.
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ClearSchedulerUpdateNeeded(kernel);
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@ -98,18 +191,20 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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KThread* top_threads[Core::Hardware::NUM_CPU_CORES];
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auto& priority_queue = GetPriorityQueue(kernel);
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/// We want to go over all cores, finding the highest priority thread and determining if
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/// scheduling is needed for that core.
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// We want to go over all cores, finding the highest priority thread and determining if
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// scheduling is needed for that core.
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for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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KThread* top_thread = priority_queue.GetScheduledFront(static_cast<s32>(core_id));
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if (top_thread != nullptr) {
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// If the thread has no waiters, we need to check if the process has a thread pinned.
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if (top_thread->GetNumKernelWaiters() == 0) {
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if (KProcess* parent = top_thread->GetOwnerProcess(); parent != nullptr) {
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if (KThread* pinned = parent->GetPinnedThread(static_cast<s32>(core_id));
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pinned != nullptr && pinned != top_thread) {
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// We prefer our parent's pinned thread if possible. However, we also don't
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// want to schedule un-runnable threads.
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// We need to check if the thread's process has a pinned thread.
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if (KProcess* parent = top_thread->GetOwnerProcess()) {
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// Check that there's a pinned thread other than the current top thread.
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if (KThread* pinned = parent->GetPinnedThread(static_cast<s32>(core_id));
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pinned != nullptr && pinned != top_thread) {
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// We need to prefer threads with kernel waiters to the pinned thread.
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if (top_thread->GetNumKernelWaiters() ==
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0 /* && top_thread != parent->GetExceptionThread() */) {
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// If the pinned thread is runnable, use it.
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if (pinned->GetRawState() == ThreadState::Runnable) {
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top_thread = pinned;
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} else {
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@ -129,7 +224,8 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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// Idle cores are bad. We're going to try to migrate threads to each idle core in turn.
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while (idle_cores != 0) {
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const auto core_id = static_cast<u32>(std::countr_zero(idle_cores));
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const s32 core_id = static_cast<s32>(std::countr_zero(idle_cores));
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if (KThread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
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s32 migration_candidates[Core::Hardware::NUM_CPU_CORES];
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size_t num_candidates = 0;
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@ -150,7 +246,6 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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// The suggested thread isn't bound to its core, so we can migrate it!
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested);
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top_threads[core_id] = suggested;
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cores_needing_scheduling |=
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kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
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@ -183,7 +278,6 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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// Perform the migration.
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(candidate_core, suggested);
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top_threads[core_id] = suggested;
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cores_needing_scheduling |=
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kernel.Scheduler(core_id).UpdateHighestPriorityThread(
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@ -200,24 +294,223 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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return cores_needing_scheduling;
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}
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void KScheduler::SwitchThread(KThread* next_thread) {
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KProcess* const cur_process = kernel.CurrentProcess();
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KThread* const cur_thread = GetCurrentThreadPointer(kernel);
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// We never want to schedule a null thread, so use the idle thread if we don't have a next.
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if (next_thread == nullptr) {
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next_thread = m_idle_thread;
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}
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if (next_thread->GetCurrentCore() != m_core_id) {
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next_thread->SetCurrentCore(m_core_id);
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}
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// If we're not actually switching thread, there's nothing to do.
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if (next_thread == cur_thread) {
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return;
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}
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// Next thread is now known not to be nullptr, and must not be dispatchable.
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ASSERT(next_thread->GetDisableDispatchCount() == 1);
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ASSERT(!next_thread->IsDummyThread());
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// Update the CPU time tracking variables.
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const s64 prev_tick = m_last_context_switch_time;
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const s64 cur_tick = kernel.System().CoreTiming().GetCPUTicks();
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const s64 tick_diff = cur_tick - prev_tick;
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cur_thread->AddCpuTime(m_core_id, tick_diff);
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if (cur_process != nullptr) {
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cur_process->UpdateCPUTimeTicks(tick_diff);
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}
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m_last_context_switch_time = cur_tick;
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// Update our previous thread.
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if (cur_process != nullptr) {
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if (!cur_thread->IsTerminationRequested() && cur_thread->GetActiveCore() == m_core_id)
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[[likely]] {
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m_state.prev_thread = cur_thread;
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} else {
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m_state.prev_thread = nullptr;
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}
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}
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// Switch the current process, if we're switching processes.
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// if (KProcess *next_process = next_thread->GetOwnerProcess(); next_process != cur_process) {
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// KProcess::Switch(cur_process, next_process);
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// }
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// Set the new thread.
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SetCurrentThread(kernel, next_thread);
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m_current_thread = next_thread;
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// Set the new Thread Local region.
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// cpu::SwitchThreadLocalRegion(GetInteger(next_thread->GetThreadLocalRegionAddress()));
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}
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void KScheduler::ScheduleImpl() {
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// First, clear the needs scheduling bool.
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m_state.needs_scheduling.store(false, std::memory_order_seq_cst);
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// Load the appropriate thread pointers for scheduling.
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KThread* const cur_thread{GetCurrentThreadPointer(kernel)};
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KThread* highest_priority_thread{m_state.highest_priority_thread};
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// Check whether there are runnable interrupt tasks.
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if (m_state.interrupt_task_runnable) {
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// The interrupt task is runnable.
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// We want to switch to the interrupt task/idle thread.
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highest_priority_thread = nullptr;
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}
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// If there aren't, we want to check if the highest priority thread is the same as the current
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// thread.
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if (highest_priority_thread == cur_thread) {
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// If they're the same, then we can just return.
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return;
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}
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// The highest priority thread is not the same as the current thread.
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// Switch to the idle thread stack and continue executing from there.
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m_idle_cur_thread = cur_thread;
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m_idle_highest_priority_thread = highest_priority_thread;
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Common::Fiber::YieldTo(cur_thread->host_context, *m_idle_stack);
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// Returning from ScheduleImpl occurs after this thread has been scheduled again.
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}
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void KScheduler::ScheduleImplOffStack() {
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KThread* const cur_thread{m_idle_cur_thread};
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KThread* highest_priority_thread{m_idle_highest_priority_thread};
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// Get a reference to the current thread's stack parameters.
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auto& sp{cur_thread->GetStackParameters()};
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// Save the original thread context.
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{
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auto& physical_core = kernel.System().CurrentPhysicalCore();
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auto& cpu_core = physical_core.ArmInterface();
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cpu_core.SaveContext(cur_thread->GetContext32());
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cpu_core.SaveContext(cur_thread->GetContext64());
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// Save the TPIDR_EL0 system register in case it was modified.
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cur_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
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cpu_core.ClearExclusiveState();
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}
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// Check if the thread is terminated by checking the DPC flags.
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if ((sp.dpc_flags & static_cast<u32>(DpcFlag::Terminated)) == 0) {
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// The thread isn't terminated, so we want to unlock it.
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sp.m_lock.store(false, std::memory_order_seq_cst);
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}
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// The current thread's context has been entirely taken care of.
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// Now we want to loop until we successfully switch the thread context.
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while (true) {
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// We're starting to try to do the context switch.
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// Check if the highest priority thread is null.
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if (!highest_priority_thread) {
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// The next thread is nullptr!
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// Switch to nullptr. This will actually switch to the idle thread.
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SwitchThread(nullptr);
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// We've switched to the idle thread, so we want to process interrupt tasks until we
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// schedule a non-idle thread.
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while (!m_state.interrupt_task_runnable) {
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// Check if we need scheduling.
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if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
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goto retry;
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}
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// Clear the previous thread.
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m_state.prev_thread = nullptr;
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// Wait for an interrupt before checking again.
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kernel.System().GetCpuManager().WaitForAndHandleInterrupt();
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}
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// Execute any pending interrupt tasks.
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// m_state.interrupt_task_manager->DoTasks();
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// Clear the interrupt task thread as runnable.
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m_state.interrupt_task_runnable = false;
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// Retry the scheduling loop.
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goto retry;
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} else {
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// We want to try to lock the highest priority thread's context.
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// Try to take it.
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bool expected{false};
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while (!highest_priority_thread->stack_parameters.m_lock.compare_exchange_strong(
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expected, true, std::memory_order_seq_cst)) {
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// The highest priority thread's context is already locked.
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// Check if we need scheduling. If we don't, we can retry directly.
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if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
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// If we do, another core is interfering, and we must start again.
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goto retry;
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}
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expected = false;
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}
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// It's time to switch the thread.
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// Switch to the highest priority thread.
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SwitchThread(highest_priority_thread);
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// Check if we need scheduling. If we do, then we can't complete the switch and should
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// retry.
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if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
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// Our switch failed.
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// We should unlock the thread context, and then retry.
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highest_priority_thread->stack_parameters.m_lock.store(false,
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std::memory_order_seq_cst);
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goto retry;
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} else {
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break;
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}
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}
|
||||
|
||||
retry:
|
||||
|
||||
// We failed to successfully do the context switch, and need to retry.
|
||||
// Clear needs_scheduling.
|
||||
m_state.needs_scheduling.store(false, std::memory_order_seq_cst);
|
||||
|
||||
// Refresh the highest priority thread.
|
||||
highest_priority_thread = m_state.highest_priority_thread;
|
||||
}
|
||||
|
||||
// Reload the guest thread context.
|
||||
{
|
||||
auto& cpu_core = kernel.System().CurrentArmInterface();
|
||||
cpu_core.LoadContext(highest_priority_thread->GetContext32());
|
||||
cpu_core.LoadContext(highest_priority_thread->GetContext64());
|
||||
cpu_core.SetTlsAddress(highest_priority_thread->GetTLSAddress());
|
||||
cpu_core.SetTPIDR_EL0(highest_priority_thread->GetTPIDR_EL0());
|
||||
cpu_core.LoadWatchpointArray(highest_priority_thread->GetOwnerProcess()->GetWatchpoints());
|
||||
cpu_core.ClearExclusiveState();
|
||||
}
|
||||
|
||||
// Reload the host thread.
|
||||
Common::Fiber::YieldTo(m_idle_stack, *highest_priority_thread->host_context);
|
||||
}
|
||||
|
||||
void KScheduler::ClearPreviousThread(KernelCore& kernel, KThread* thread) {
|
||||
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
|
||||
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
|
||||
for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; ++i) {
|
||||
// Get an atomic reference to the core scheduler's previous thread.
|
||||
std::atomic_ref<KThread*> prev_thread(kernel.Scheduler(static_cast<s32>(i)).prev_thread);
|
||||
static_assert(std::atomic_ref<KThread*>::is_always_lock_free);
|
||||
auto& prev_thread{kernel.Scheduler(i).m_state.prev_thread};
|
||||
|
||||
// Atomically clear the previous thread if it's our target.
|
||||
KThread* compare = thread;
|
||||
prev_thread.compare_exchange_strong(compare, nullptr);
|
||||
prev_thread.compare_exchange_strong(compare, nullptr, std::memory_order_seq_cst);
|
||||
}
|
||||
}
|
||||
|
||||
void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state) {
|
||||
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
|
||||
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
|
||||
|
||||
// Check if the state has changed, because if it hasn't there's nothing to do.
|
||||
const auto cur_state = thread->GetRawState();
|
||||
const ThreadState cur_state = thread->GetRawState();
|
||||
if (cur_state == old_state) {
|
||||
return;
|
||||
}
|
||||
@ -237,12 +530,12 @@ void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, Threa
|
||||
}
|
||||
|
||||
void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s32 old_priority) {
|
||||
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
|
||||
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
|
||||
|
||||
// If the thread is runnable, we want to change its priority in the queue.
|
||||
if (thread->GetRawState() == ThreadState::Runnable) {
|
||||
GetPriorityQueue(kernel).ChangePriority(old_priority,
|
||||
thread == kernel.GetCurrentEmuThread(), thread);
|
||||
thread == GetCurrentThreadPointer(kernel), thread);
|
||||
IncrementScheduledCount(thread);
|
||||
SetSchedulerUpdateNeeded(kernel);
|
||||
}
|
||||
@ -250,7 +543,7 @@ void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s3
|
||||
|
||||
void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread,
|
||||
const KAffinityMask& old_affinity, s32 old_core) {
|
||||
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
|
||||
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
|
||||
|
||||
// If the thread is runnable, we want to change its affinity in the queue.
|
||||
if (thread->GetRawState() == ThreadState::Runnable) {
|
||||
@ -260,15 +553,14 @@ void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread
|
||||
}
|
||||
}
|
||||
|
||||
void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
|
||||
ASSERT(system.GlobalSchedulerContext().IsLocked());
|
||||
void KScheduler::RotateScheduledQueue(KernelCore& kernel, s32 core_id, s32 priority) {
|
||||
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
|
||||
|
||||
// Get a reference to the priority queue.
|
||||
auto& kernel = system.Kernel();
|
||||
auto& priority_queue = GetPriorityQueue(kernel);
|
||||
|
||||
// Rotate the front of the queue to the end.
|
||||
KThread* top_thread = priority_queue.GetScheduledFront(cpu_core_id, priority);
|
||||
KThread* top_thread = priority_queue.GetScheduledFront(core_id, priority);
|
||||
KThread* next_thread = nullptr;
|
||||
if (top_thread != nullptr) {
|
||||
next_thread = priority_queue.MoveToScheduledBack(top_thread);
|
||||
@ -280,7 +572,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
|
||||
|
||||
// While we have a suggested thread, try to migrate it!
|
||||
{
|
||||
KThread* suggested = priority_queue.GetSuggestedFront(cpu_core_id, priority);
|
||||
KThread* suggested = priority_queue.GetSuggestedFront(core_id, priority);
|
||||
while (suggested != nullptr) {
|
||||
// Check if the suggested thread is the top thread on its core.
|
||||
const s32 suggested_core = suggested->GetActiveCore();
|
||||
@ -301,7 +593,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
|
||||
// to the front of the queue.
|
||||
if (top_on_suggested_core == nullptr ||
|
||||
top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
|
||||
suggested->SetActiveCore(cpu_core_id);
|
||||
suggested->SetActiveCore(core_id);
|
||||
priority_queue.ChangeCore(suggested_core, suggested, true);
|
||||
IncrementScheduledCount(suggested);
|
||||
break;
|
||||
@ -309,22 +601,21 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
|
||||
}
|
||||
|
||||
// Get the next suggestion.
|
||||
suggested = priority_queue.GetSamePriorityNext(cpu_core_id, suggested);
|
||||
suggested = priority_queue.GetSamePriorityNext(core_id, suggested);
|
||||
}
|
||||
}
|
||||
|
||||
// Now that we might have migrated a thread with the same priority, check if we can do better.
|
||||
|
||||
{
|
||||
KThread* best_thread = priority_queue.GetScheduledFront(cpu_core_id);
|
||||
KThread* best_thread = priority_queue.GetScheduledFront(core_id);
|
||||
if (best_thread == GetCurrentThreadPointer(kernel)) {
|
||||
best_thread = priority_queue.GetScheduledNext(cpu_core_id, best_thread);
|
||||
best_thread = priority_queue.GetScheduledNext(core_id, best_thread);
|
||||
}
|
||||
|
||||
// If the best thread we can choose has a priority the same or worse than ours, try to
|
||||
// migrate a higher priority thread.
|
||||
if (best_thread != nullptr && best_thread->GetPriority() >= priority) {
|
||||
KThread* suggested = priority_queue.GetSuggestedFront(cpu_core_id);
|
||||
KThread* suggested = priority_queue.GetSuggestedFront(core_id);
|
||||
while (suggested != nullptr) {
|
||||
// If the suggestion's priority is the same as ours, don't bother.
|
||||
if (suggested->GetPriority() >= best_thread->GetPriority()) {
|
||||
@ -343,7 +634,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
|
||||
if (top_on_suggested_core == nullptr ||
|
||||
top_on_suggested_core->GetPriority() >=
|
||||
HighestCoreMigrationAllowedPriority) {
|
||||
suggested->SetActiveCore(cpu_core_id);
|
||||
suggested->SetActiveCore(core_id);
|
||||
priority_queue.ChangeCore(suggested_core, suggested, true);
|
||||
IncrementScheduledCount(suggested);
|
||||
break;
|
||||
@ -351,7 +642,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
|
||||
}
|
||||
|
||||
// Get the next suggestion.
|
||||
suggested = priority_queue.GetSuggestedNext(cpu_core_id, suggested);
|
||||
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -360,64 +651,6 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
|
||||
SetSchedulerUpdateNeeded(kernel);
|
||||
}
|
||||
|
||||
bool KScheduler::CanSchedule(KernelCore& kernel) {
|
||||
return kernel.GetCurrentEmuThread()->GetDisableDispatchCount() <= 1;
|
||||
}
|
||||
|
||||
bool KScheduler::IsSchedulerUpdateNeeded(const KernelCore& kernel) {
|
||||
return kernel.GlobalSchedulerContext().scheduler_update_needed.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
void KScheduler::SetSchedulerUpdateNeeded(KernelCore& kernel) {
|
||||
kernel.GlobalSchedulerContext().scheduler_update_needed.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
void KScheduler::ClearSchedulerUpdateNeeded(KernelCore& kernel) {
|
||||
kernel.GlobalSchedulerContext().scheduler_update_needed.store(false, std::memory_order_release);
|
||||
}
|
||||
|
||||
void KScheduler::DisableScheduling(KernelCore& kernel) {
|
||||
// If we are shutting down the kernel, none of this is relevant anymore.
|
||||
if (kernel.IsShuttingDown()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ASSERT(GetCurrentThreadPointer(kernel)->GetDisableDispatchCount() >= 0);
|
||||
GetCurrentThreadPointer(kernel)->DisableDispatch();
|
||||
}
|
||||
|
||||
void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
|
||||
// If we are shutting down the kernel, none of this is relevant anymore.
|
||||
if (kernel.IsShuttingDown()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* current_thread = GetCurrentThreadPointer(kernel);
|
||||
|
||||
ASSERT(current_thread->GetDisableDispatchCount() >= 1);
|
||||
|
||||
if (current_thread->GetDisableDispatchCount() > 1) {
|
||||
current_thread->EnableDispatch();
|
||||
} else {
|
||||
RescheduleCores(kernel, cores_needing_scheduling);
|
||||
}
|
||||
|
||||
// Special case to ensure dummy threads that are waiting block.
|
||||
current_thread->IfDummyThreadTryWait();
|
||||
}
|
||||
|
||||
u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
|
||||
if (IsSchedulerUpdateNeeded(kernel)) {
|
||||
return UpdateHighestPriorityThreadsImpl(kernel);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
KSchedulerPriorityQueue& KScheduler::GetPriorityQueue(KernelCore& kernel) {
|
||||
return kernel.GlobalSchedulerContext().priority_queue;
|
||||
}
|
||||
|
||||
void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) {
|
||||
// Validate preconditions.
|
||||
ASSERT(CanSchedule(kernel));
|
||||
@ -437,7 +670,7 @@ void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) {
|
||||
|
||||
// Perform the yield.
|
||||
{
|
||||
KScopedSchedulerLock lock(kernel);
|
||||
KScopedSchedulerLock sl{kernel};
|
||||
|
||||
const auto cur_state = cur_thread.GetRawState();
|
||||
if (cur_state == ThreadState::Runnable) {
|
||||
@ -476,7 +709,7 @@ void KScheduler::YieldWithCoreMigration(KernelCore& kernel) {
|
||||
|
||||
// Perform the yield.
|
||||
{
|
||||
KScopedSchedulerLock lock(kernel);
|
||||
KScopedSchedulerLock sl{kernel};
|
||||
|
||||
const auto cur_state = cur_thread.GetRawState();
|
||||
if (cur_state == ThreadState::Runnable) {
|
||||
@ -496,7 +729,7 @@ void KScheduler::YieldWithCoreMigration(KernelCore& kernel) {
|
||||
|
||||
if (KThread* running_on_suggested_core =
|
||||
(suggested_core >= 0)
|
||||
? kernel.Scheduler(suggested_core).state.highest_priority_thread
|
||||
? kernel.Scheduler(suggested_core).m_state.highest_priority_thread
|
||||
: nullptr;
|
||||
running_on_suggested_core != suggested) {
|
||||
// If the current thread's priority is higher than our suggestion's we prefer
|
||||
@ -564,7 +797,7 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) {
|
||||
|
||||
// Perform the yield.
|
||||
{
|
||||
KScopedSchedulerLock lock(kernel);
|
||||
KScopedSchedulerLock sl{kernel};
|
||||
|
||||
const auto cur_state = cur_thread.GetRawState();
|
||||
if (cur_state == ThreadState::Runnable) {
|
||||
@ -621,223 +854,19 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) {
|
||||
}
|
||||
}
|
||||
|
||||
KScheduler::KScheduler(Core::System& system_, s32 core_id_) : system{system_}, core_id{core_id_} {
|
||||
switch_fiber = std::make_shared<Common::Fiber>([this] { SwitchToCurrent(); });
|
||||
state.needs_scheduling.store(true);
|
||||
state.interrupt_task_thread_runnable = false;
|
||||
state.should_count_idle = false;
|
||||
state.idle_count = 0;
|
||||
state.idle_thread_stack = nullptr;
|
||||
state.highest_priority_thread = nullptr;
|
||||
}
|
||||
|
||||
void KScheduler::Finalize() {
|
||||
if (idle_thread) {
|
||||
idle_thread->Close();
|
||||
idle_thread = nullptr;
|
||||
void KScheduler::RescheduleOtherCores(u64 cores_needing_scheduling) {
|
||||
if (const u64 core_mask = cores_needing_scheduling & ~(1ULL << m_core_id); core_mask != 0) {
|
||||
RescheduleCores(kernel, core_mask);
|
||||
}
|
||||
}
|
||||
|
||||
KScheduler::~KScheduler() {
|
||||
ASSERT(!idle_thread);
|
||||
}
|
||||
|
||||
KThread* KScheduler::GetSchedulerCurrentThread() const {
|
||||
if (auto result = current_thread.load(); result) {
|
||||
return result;
|
||||
}
|
||||
return idle_thread;
|
||||
}
|
||||
|
||||
u64 KScheduler::GetLastContextSwitchTicks() const {
|
||||
return last_context_switch_time;
|
||||
}
|
||||
|
||||
void KScheduler::RescheduleCurrentCore() {
|
||||
ASSERT(GetCurrentThread(system.Kernel()).GetDisableDispatchCount() == 1);
|
||||
|
||||
auto& phys_core = system.Kernel().PhysicalCore(core_id);
|
||||
if (phys_core.IsInterrupted()) {
|
||||
phys_core.ClearInterrupt();
|
||||
}
|
||||
|
||||
guard.Lock();
|
||||
if (state.needs_scheduling.load()) {
|
||||
Schedule();
|
||||
} else {
|
||||
GetCurrentThread(system.Kernel()).EnableDispatch();
|
||||
guard.Unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void KScheduler::OnThreadStart() {
|
||||
SwitchContextStep2();
|
||||
}
|
||||
|
||||
void KScheduler::Unload(KThread* thread) {
|
||||
ASSERT(thread);
|
||||
|
||||
LOG_TRACE(Kernel, "core {}, unload thread {}", core_id, thread ? thread->GetName() : "nullptr");
|
||||
|
||||
if (thread->IsCallingSvc()) {
|
||||
thread->ClearIsCallingSvc();
|
||||
}
|
||||
|
||||
auto& physical_core = system.Kernel().PhysicalCore(core_id);
|
||||
if (!physical_core.IsInitialized()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Core::ARM_Interface& cpu_core = physical_core.ArmInterface();
|
||||
cpu_core.SaveContext(thread->GetContext32());
|
||||
cpu_core.SaveContext(thread->GetContext64());
|
||||
// Save the TPIDR_EL0 system register in case it was modified.
|
||||
thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
||||
cpu_core.ClearExclusiveState();
|
||||
|
||||
if (!thread->IsTerminationRequested() && thread->GetActiveCore() == core_id) {
|
||||
prev_thread = thread;
|
||||
} else {
|
||||
prev_thread = nullptr;
|
||||
}
|
||||
|
||||
thread->context_guard.unlock();
|
||||
}
|
||||
|
||||
void KScheduler::Reload(KThread* thread) {
|
||||
LOG_TRACE(Kernel, "core {}, reload thread {}", core_id, thread->GetName());
|
||||
|
||||
Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
|
||||
cpu_core.LoadContext(thread->GetContext32());
|
||||
cpu_core.LoadContext(thread->GetContext64());
|
||||
cpu_core.LoadWatchpointArray(thread->GetOwnerProcess()->GetWatchpoints());
|
||||
cpu_core.SetTlsAddress(thread->GetTLSAddress());
|
||||
cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0());
|
||||
cpu_core.ClearExclusiveState();
|
||||
}
|
||||
|
||||
void KScheduler::SwitchContextStep2() {
|
||||
// Load context of new thread
|
||||
Reload(GetCurrentThreadPointer(system.Kernel()));
|
||||
|
||||
RescheduleCurrentCore();
|
||||
}
|
||||
|
||||
void KScheduler::Schedule() {
|
||||
ASSERT(GetCurrentThread(system.Kernel()).GetDisableDispatchCount() == 1);
|
||||
this->ScheduleImpl();
|
||||
}
|
||||
|
||||
void KScheduler::ScheduleImpl() {
|
||||
KThread* previous_thread = GetCurrentThreadPointer(system.Kernel());
|
||||
KThread* next_thread = state.highest_priority_thread;
|
||||
|
||||
state.needs_scheduling.store(false);
|
||||
|
||||
// We never want to schedule a null thread, so use the idle thread if we don't have a next.
|
||||
if (next_thread == nullptr) {
|
||||
next_thread = idle_thread;
|
||||
}
|
||||
|
||||
if (next_thread->GetCurrentCore() != core_id) {
|
||||
next_thread->SetCurrentCore(core_id);
|
||||
}
|
||||
|
||||
// We never want to schedule a dummy thread, as these are only used by host threads for locking.
|
||||
if (next_thread->GetThreadType() == ThreadType::Dummy) {
|
||||
ASSERT_MSG(false, "Dummy threads should never be scheduled!");
|
||||
next_thread = idle_thread;
|
||||
}
|
||||
|
||||
// If we're not actually switching thread, there's nothing to do.
|
||||
if (next_thread == current_thread.load()) {
|
||||
previous_thread->EnableDispatch();
|
||||
guard.Unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the CPU time tracking variables.
|
||||
KProcess* const previous_process = system.Kernel().CurrentProcess();
|
||||
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
||||
|
||||
// Save context for previous thread
|
||||
Unload(previous_thread);
|
||||
|
||||
std::shared_ptr<Common::Fiber>* old_context;
|
||||
old_context = &previous_thread->GetHostContext();
|
||||
|
||||
// Set the new thread.
|
||||
SetCurrentThread(system.Kernel(), next_thread);
|
||||
current_thread.store(next_thread);
|
||||
|
||||
guard.Unlock();
|
||||
|
||||
Common::Fiber::YieldTo(*old_context, *switch_fiber);
|
||||
/// When a thread wakes up, the scheduler may have changed to other in another core.
|
||||
auto& next_scheduler = *system.Kernel().CurrentScheduler();
|
||||
next_scheduler.SwitchContextStep2();
|
||||
}
|
||||
|
||||
void KScheduler::SwitchToCurrent() {
|
||||
while (true) {
|
||||
{
|
||||
KScopedSpinLock lk{guard};
|
||||
current_thread.store(state.highest_priority_thread);
|
||||
state.needs_scheduling.store(false);
|
||||
void KScheduler::RescheduleCores(KernelCore& kernel, u64 core_mask) {
|
||||
// Send IPI
|
||||
for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
|
||||
if (core_mask & (1ULL << i)) {
|
||||
kernel.PhysicalCore(i).Interrupt();
|
||||
}
|
||||
const auto is_switch_pending = [this] {
|
||||
KScopedSpinLock lk{guard};
|
||||
return state.needs_scheduling.load();
|
||||
};
|
||||
do {
|
||||
auto next_thread = current_thread.load();
|
||||
if (next_thread != nullptr) {
|
||||
const auto locked = next_thread->context_guard.try_lock();
|
||||
if (state.needs_scheduling.load()) {
|
||||
next_thread->context_guard.unlock();
|
||||
break;
|
||||
}
|
||||
if (next_thread->GetActiveCore() != core_id) {
|
||||
next_thread->context_guard.unlock();
|
||||
break;
|
||||
}
|
||||
if (!locked) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
auto thread = next_thread ? next_thread : idle_thread;
|
||||
SetCurrentThread(system.Kernel(), thread);
|
||||
Common::Fiber::YieldTo(switch_fiber, *thread->GetHostContext());
|
||||
} while (!is_switch_pending());
|
||||
}
|
||||
}
|
||||
|
||||
void KScheduler::UpdateLastContextSwitchTime(KThread* thread, KProcess* process) {
|
||||
const u64 prev_switch_ticks = last_context_switch_time;
|
||||
const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks();
|
||||
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
|
||||
|
||||
if (thread != nullptr) {
|
||||
thread->AddCpuTime(core_id, update_ticks);
|
||||
}
|
||||
|
||||
if (process != nullptr) {
|
||||
process->UpdateCPUTimeTicks(update_ticks);
|
||||
}
|
||||
|
||||
last_context_switch_time = most_recent_switch_ticks;
|
||||
}
|
||||
|
||||
void KScheduler::Initialize() {
|
||||
idle_thread = KThread::Create(system.Kernel());
|
||||
ASSERT(KThread::InitializeIdleThread(system, idle_thread, core_id).IsSuccess());
|
||||
idle_thread->SetName(fmt::format("IdleThread:{}", core_id));
|
||||
idle_thread->EnableDispatch();
|
||||
}
|
||||
|
||||
KScopedSchedulerLock::KScopedSchedulerLock(KernelCore& kernel)
|
||||
: KScopedLock(kernel.GlobalSchedulerContext().SchedulerLock()) {}
|
||||
|
||||
KScopedSchedulerLock::~KScopedSchedulerLock() = default;
|
||||
|
||||
} // namespace Kernel
|
||||
|
Reference in New Issue
Block a user