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common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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@ -10,7 +10,7 @@
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#include <QScrollArea>
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#include <QStandardItemModel>
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#include <QVBoxLayout>
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#include "common/file_util.h"
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#include "common/fs/path_util.h"
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#include "common/string_util.h"
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#include "core/constants.h"
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#include "core/hle/lock.h"
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@ -26,9 +26,10 @@ QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
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}
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QString GetImagePath(Common::UUID uuid) {
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const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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return QString::fromStdString(path);
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const auto path =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
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fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
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return QString::fromStdString(Common::FS::PathToUTF8String(path));
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}
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QPixmap GetIcon(Common::UUID uuid) {
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@ -12,7 +12,7 @@
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#include <QWebEngineUrlScheme>
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#endif
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#include "common/file_util.h"
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#include "common/fs/path_util.h"
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#include "core/core.h"
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#include "core/frontend/input_interpreter.h"
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#include "input_common/keyboard.h"
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@ -322,21 +322,25 @@ void QtNXWebEngineView::LoadExtractedFonts() {
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QWebEngineScript nx_font_css;
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QWebEngineScript load_nx_font;
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const QString fonts_dir = QString::fromStdString(Common::FS::SanitizePath(
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fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir))));
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auto fonts_dir_str = Common::FS::PathToUTF8String(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts/");
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std::replace(fonts_dir_str.begin(), fonts_dir_str.end(), '\\', '/');
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const auto fonts_dir = QString::fromStdString(fonts_dir_str);
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nx_font_css.setName(QStringLiteral("nx_font_css.js"));
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load_nx_font.setName(QStringLiteral("load_nx_font.js"));
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nx_font_css.setSourceCode(
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QString::fromStdString(NX_FONT_CSS)
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.arg(fonts_dir + QStringLiteral("/FontStandard.ttf"))
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.arg(fonts_dir + QStringLiteral("/FontChineseSimplified.ttf"))
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.arg(fonts_dir + QStringLiteral("/FontExtendedChineseSimplified.ttf"))
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.arg(fonts_dir + QStringLiteral("/FontChineseTraditional.ttf"))
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.arg(fonts_dir + QStringLiteral("/FontKorean.ttf"))
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.arg(fonts_dir + QStringLiteral("/FontNintendoExtended.ttf"))
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.arg(fonts_dir + QStringLiteral("/FontNintendoExtended2.ttf")));
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.arg(fonts_dir + QStringLiteral("FontStandard.ttf"))
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.arg(fonts_dir + QStringLiteral("FontChineseSimplified.ttf"))
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.arg(fonts_dir + QStringLiteral("FontExtendedChineseSimplified.ttf"))
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.arg(fonts_dir + QStringLiteral("FontChineseTraditional.ttf"))
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.arg(fonts_dir + QStringLiteral("FontKorean.ttf"))
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.arg(fonts_dir + QStringLiteral("FontNintendoExtended.ttf"))
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.arg(fonts_dir + QStringLiteral("FontNintendoExtended2.ttf")));
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load_nx_font.setSourceCode(QString::fromStdString(LOAD_NX_FONT));
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nx_font_css.setInjectionPoint(QWebEngineScript::DocumentReady);
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