mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-26 12:57:53 -05:00
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
This commit is contained in:
@ -5,8 +5,8 @@
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#include <array>
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#include <QKeySequence>
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#include <QSettings>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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@ -243,27 +243,27 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
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// clang-format on
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void Config::Initialize(const std::string& config_name) {
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const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
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const auto config_file = fmt::format("{}.ini", config_name);
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switch (type) {
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case ConfigType::GlobalConfig:
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qt_config_loc = fmt::format("{}" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir),
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config_name);
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FS::CreateFullPath(qt_config_loc);
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
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void(FS::CreateParentDir(qt_config_loc));
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qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
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QSettings::IniFormat);
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Reload();
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break;
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case ConfigType::PerGameConfig:
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qt_config_loc = fmt::format("{}custom" DIR_SEP "{}.ini",
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FS::GetUserPath(FS::UserPath::ConfigDir), config_name);
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FS::CreateFullPath(qt_config_loc);
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file);
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void(FS::CreateParentDir(qt_config_loc));
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qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
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QSettings::IniFormat);
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Reload();
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break;
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case ConfigType::InputProfile:
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qt_config_loc = fmt::format("{}input" DIR_SEP "{}.ini",
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FS::GetUserPath(FS::UserPath::ConfigDir), config_name);
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FS::CreateFullPath(qt_config_loc);
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
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void(FS::CreateParentDir(qt_config_loc));
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qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
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QSettings::IniFormat);
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break;
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@ -598,30 +598,34 @@ void Config::ReadDataStorageValues() {
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qt_config->beginGroup(QStringLiteral("Data Storage"));
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Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
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FS::GetUserPath(FS::UserPath::NANDDir,
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qt_config
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->value(QStringLiteral("nand_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::SDMCDir,
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qt_config
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->value(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::LoadDir,
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qt_config
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->value(QStringLiteral("load_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::DumpDir,
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qt_config
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->value(QStringLiteral("dump_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::NANDDir,
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qt_config
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->value(QStringLiteral("nand_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::SDMCDir,
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qt_config
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->value(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::LoadDir,
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qt_config
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->value(QStringLiteral("load_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
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.toString()
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.toStdString());
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FS::SetYuzuPath(
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FS::YuzuPath::DumpDir,
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qt_config
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->value(QStringLiteral("dump_directory"),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
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.toString()
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.toStdString());
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Settings::values.gamecard_inserted =
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ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
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Settings::values.gamecard_current_game =
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@ -817,11 +821,11 @@ void Config::ReadScreenshotValues() {
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UISettings::values.enable_screenshot_save_as =
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ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
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FS::GetUserPath(
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FS::UserPath::ScreenshotsDir,
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FS::SetYuzuPath(
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FS::YuzuPath::ScreenshotsDir,
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qt_config
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->value(QStringLiteral("screenshot_path"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)))
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
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.toString()
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.toStdString());
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@ -1220,17 +1224,17 @@ void Config::SaveDataStorageValues() {
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WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
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WriteSetting(QStringLiteral("nand_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)));
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
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WriteSetting(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)));
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
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WriteSetting(QStringLiteral("load_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)));
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
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WriteSetting(QStringLiteral("dump_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
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WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
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WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
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false);
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@ -1397,7 +1401,7 @@ void Config::SaveScreenshotValues() {
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WriteSetting(QStringLiteral("enable_screenshot_save_as"),
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UISettings::values.enable_screenshot_save_as);
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WriteSetting(QStringLiteral("screenshot_path"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)));
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QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
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qt_config->endGroup();
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}
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@ -4,7 +4,7 @@
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#include <QDesktopServices>
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#include <QUrl>
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#include "common/file_util.h"
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#include "common/fs/path_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/settings.h"
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@ -20,7 +20,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
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connect(ui->open_log_button, &QPushButton::clicked, []() {
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const auto path =
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LogDir));
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LogDir));
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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}
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@ -4,8 +4,8 @@
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#include <QFileDialog>
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#include <QMessageBox>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "ui_configure_filesystem.h"
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#include "yuzu/configuration/configure_filesystem.h"
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@ -40,14 +40,14 @@ ConfigureFilesystem::~ConfigureFilesystem() = default;
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void ConfigureFilesystem::setConfiguration() {
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ui->nand_directory_edit->setText(
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
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ui->sdmc_directory_edit->setText(
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
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ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
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ui->dump_path_edit->setText(
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
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ui->load_path_edit->setText(
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
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ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
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ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
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@ -60,13 +60,13 @@ void ConfigureFilesystem::setConfiguration() {
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}
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void ConfigureFilesystem::applyConfiguration() {
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Common::FS::GetUserPath(Common::FS::UserPath::NANDDir,
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
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ui->nand_directory_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir,
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
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ui->sdmc_directory_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::DumpDir,
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
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ui->dump_path_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
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ui->load_path_edit->text().toStdString());
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Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
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@ -104,25 +104,26 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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QStringLiteral("NX Gamecard;*.xci"));
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} else {
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str = QFileDialog::getExistingDirectory(this, caption, edit->text());
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if (!str.isNull() && str.back() != QDir::separator()) {
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str.append(QDir::separator());
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}
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}
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if (str.isEmpty())
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if (str.isNull() || str.isEmpty()) {
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return;
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}
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if (str.back() != QChar::fromLatin1('/')) {
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str.append(QChar::fromLatin1('/'));
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}
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edit->setText(str);
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}
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void ConfigureFilesystem::ResetMetadata() {
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if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list")) {
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if (!Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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"game_list/")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The metadata cache is already empty."));
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} else if (Common::FS::DeleteDirRecursively(
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Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list")) {
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} else if (Common::FS::RemoveDirRecursively(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The operation completed successfully."));
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UISettings::values.is_game_list_reload_pending.exchange(true);
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@ -14,8 +14,6 @@
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#include <QTimer>
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#include <QTreeView>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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@ -13,8 +13,8 @@
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#include <QTimer>
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#include <QTreeView>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "core/core.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/xts_archive.h"
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@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
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std::sort(disabled_addons.begin(), disabled_addons.end());
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std::sort(current.begin(), current.end());
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if (disabled_addons != current) {
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Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
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void(Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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"game_list" / fmt::format("{:016X}.pv.txt", title_id)));
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}
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Settings::values.disabled_addons[title_id] = disabled_addons;
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|
@ -12,7 +12,7 @@
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#include <QTreeView>
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#include <QVBoxLayout>
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#include "common/assert.h"
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#include "common/file_util.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "common/string_util.h"
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#include "core/core.h"
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@ -34,9 +34,10 @@ constexpr std::array<u8, 107> backup_jpeg{
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};
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QString GetImagePath(Common::UUID uuid) {
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const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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return QString::fromStdString(path);
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const auto path =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
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fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
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return QString::fromStdString(Common::FS::PathToUTF8String(path));
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}
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QString GetAccountUsername(const Service::Account::ProfileManager& manager, Common::UUID uuid) {
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@ -281,8 +282,8 @@ void ConfigureProfileManager::SetUserImage() {
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return;
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}
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const auto raw_path = QString::fromStdString(
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Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010");
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const auto raw_path = QString::fromStdString(Common::FS::PathToUTF8String(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000010"));
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const QFileInfo raw_info{raw_path};
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if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) {
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QMessageBox::warning(this, tr("Error deleting file"),
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|
@ -10,7 +10,6 @@
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#include <QGraphicsItem>
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#include <QMessageBox>
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#include "common/assert.h"
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#include "common/file_util.h"
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#include "common/settings.h"
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#include "core/core.h"
|
||||
#include "core/hle/service/time/time.h"
|
||||
|
@ -8,7 +8,7 @@
|
||||
|
||||
#include <QDirIterator>
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "ui_configure_ui.h"
|
||||
@ -62,13 +62,16 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
|
||||
|
||||
// Set screenshot path to user specification.
|
||||
connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
|
||||
const QString& filename =
|
||||
auto dir =
|
||||
QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
|
||||
QString::fromStdString(Common::FS::GetUserPath(
|
||||
Common::FS::UserPath::ScreenshotsDir))) +
|
||||
QDir::separator();
|
||||
if (!filename.isEmpty()) {
|
||||
ui->screenshot_path_edit->setText(filename);
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(
|
||||
Common::FS::YuzuPath::ScreenshotsDir)));
|
||||
if (!dir.isEmpty()) {
|
||||
if (dir.back() != QChar::fromLatin1('/')) {
|
||||
dir.append(QChar::fromLatin1('/'));
|
||||
}
|
||||
|
||||
ui->screenshot_path_edit->setText(dir);
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -84,7 +87,7 @@ void ConfigureUi::ApplyConfiguration() {
|
||||
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
|
||||
|
||||
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir,
|
||||
ui->screenshot_path_edit->text().toStdString());
|
||||
Core::System::GetInstance().ApplySettings();
|
||||
}
|
||||
@ -102,8 +105,8 @@ void ConfigureUi::SetConfiguration() {
|
||||
ui->icon_size_combobox->findData(UISettings::values.icon_size));
|
||||
|
||||
ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
|
||||
ui->screenshot_path_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)));
|
||||
ui->screenshot_path_edit->setText(QString::fromStdString(
|
||||
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)));
|
||||
}
|
||||
|
||||
void ConfigureUi::changeEvent(QEvent* event) {
|
||||
|
@ -4,8 +4,8 @@
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/input_profiles.h"
|
||||
|
||||
@ -14,47 +14,43 @@ namespace FS = Common::FS;
|
||||
namespace {
|
||||
|
||||
bool ProfileExistsInFilesystem(std::string_view profile_name) {
|
||||
return FS::Exists(fmt::format("{}input" DIR_SEP "{}.ini",
|
||||
FS::GetUserPath(FS::UserPath::ConfigDir), profile_name));
|
||||
return FS::Exists(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input" /
|
||||
fmt::format("{}.ini", profile_name));
|
||||
}
|
||||
|
||||
bool IsINI(std::string_view filename) {
|
||||
const std::size_t index = filename.rfind('.');
|
||||
|
||||
if (index == std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return filename.substr(index) == ".ini";
|
||||
bool IsINI(const std::filesystem::path& filename) {
|
||||
return filename.extension() == ".ini";
|
||||
}
|
||||
|
||||
std::string GetNameWithoutExtension(const std::string& filename) {
|
||||
const std::size_t index = filename.rfind('.');
|
||||
|
||||
if (index == std::string::npos) {
|
||||
return filename;
|
||||
}
|
||||
|
||||
return filename.substr(0, index);
|
||||
std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) {
|
||||
return filename.replace_extension();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
InputProfiles::InputProfiles() {
|
||||
const std::string input_profile_loc =
|
||||
fmt::format("{}input", FS::GetUserPath(FS::UserPath::ConfigDir));
|
||||
const auto input_profile_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input";
|
||||
|
||||
FS::ForeachDirectoryEntry(
|
||||
nullptr, input_profile_loc,
|
||||
[this](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
if (IsINI(filename) && IsProfileNameValid(GetNameWithoutExtension(filename))) {
|
||||
if (!FS::IsDir(input_profile_loc)) {
|
||||
return;
|
||||
}
|
||||
|
||||
FS::IterateDirEntries(
|
||||
input_profile_loc,
|
||||
[this](const std::filesystem::path& full_path) {
|
||||
const auto filename = full_path.filename();
|
||||
const auto name_without_ext =
|
||||
Common::FS::PathToUTF8String(GetNameWithoutExtension(filename));
|
||||
|
||||
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
|
||||
map_profiles.insert_or_assign(
|
||||
GetNameWithoutExtension(filename),
|
||||
std::make_unique<Config>(GetNameWithoutExtension(filename),
|
||||
Config::ConfigType::InputProfile));
|
||||
name_without_ext,
|
||||
std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
},
|
||||
FS::DirEntryFilter::File);
|
||||
}
|
||||
|
||||
InputProfiles::~InputProfiles() = default;
|
||||
@ -96,7 +92,7 @@ bool InputProfiles::DeleteProfile(const std::string& profile_name) {
|
||||
}
|
||||
|
||||
if (!ProfileExistsInFilesystem(profile_name) ||
|
||||
FS::Delete(map_profiles[profile_name]->GetConfigFilePath())) {
|
||||
FS::RemoveFile(map_profiles[profile_name]->GetConfigFilePath())) {
|
||||
map_profiles.erase(profile_name);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user