core/hid: Add output devices

This commit is contained in:
german77
2021-10-11 00:43:11 -05:00
committed by Narr the Reg
parent e14ae06391
commit 06a5ef5874
20 changed files with 313 additions and 145 deletions

View File

@ -24,34 +24,6 @@ PlayerControlPreview::~PlayerControlPreview() {
}
};
PlayerControlPreview::LedPattern PlayerControlPreview::GetColorPattern(std::size_t index,
bool player_on) {
if (!player_on) {
return {0, 0, 0, 0};
}
switch (index) {
case 0:
return {1, 0, 0, 0};
case 1:
return {1, 1, 0, 0};
case 2:
return {1, 1, 1, 0};
case 3:
return {1, 1, 1, 1};
case 4:
return {1, 0, 0, 1};
case 5:
return {1, 0, 1, 0};
case 6:
return {1, 0, 1, 1};
case 7:
return {0, 1, 1, 0};
default:
return {0, 0, 0, 0};
}
}
void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) {
if (is_controller_set) {
controller->DeleteCallback(callback_key);
@ -160,8 +132,13 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ
switch (type) {
case Core::HID::ControllerTriggerType::Connected:
is_connected = true;
led_pattern = controller->GetLedPattern();
needs_redraw = true;
break;
case Core::HID::ControllerTriggerType::Disconnected:
is_connected = controller->IsConnected();
is_connected = false;
led_pattern.raw = 0;
needs_redraw = true;
break;
case Core::HID::ControllerTriggerType::Type:
@ -1853,10 +1830,14 @@ void PlayerControlPreview::DrawLeftBody(QPainter& p, const QPointF center) {
const float led_size = 5.0f;
const QPointF led_position = sideview_center + QPointF(0, -36);
int led_count = 0;
for (const auto& color : led_color) {
p.setBrush(color);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
}
p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
}
void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
@ -1949,10 +1930,14 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
const float led_size = 5.0f;
const QPointF led_position = sideview_center + QPointF(0, -36);
int led_count = 0;
for (const auto& color : led_color) {
p.setBrush(color);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
}
p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
}
void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center,