citra-qt: game list search function (#2673)

* citra-qt: game list search function

* Empty search field during game list refresh

* Code improvements

* Code formatting

* Autofocus search field

* JayFoxRox's recommendations

* lioncash's review
This commit is contained in:
Nico Bosshard
2017-04-30 04:04:39 +02:00
committed by bunnei
parent ea53d6085a
commit 06d4654966
7 changed files with 299 additions and 19 deletions

View File

@ -5,13 +5,19 @@
#pragma once
#include <QFileSystemWatcher>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QModelIndex>
#include <QSettings>
#include <QStandardItem>
#include <QStandardItemModel>
#include <QString>
#include <QToolButton>
#include <QTreeView>
#include <QVBoxLayout>
#include <QWidget>
#include "main.h"
class GameListWorker;
@ -26,9 +32,40 @@ public:
COLUMN_COUNT, // Number of columns
};
explicit GameList(QWidget* parent = nullptr);
class SearchField : public QWidget {
public:
void setFilterResult(int visable, int total);
void clear();
void setFocus();
explicit SearchField(GameList* parent = nullptr);
private:
class KeyReleaseEater : public QObject {
public:
explicit KeyReleaseEater(GameList* gamelist);
private:
GameList* gamelist = nullptr;
QString edit_filter_text_old;
protected:
bool eventFilter(QObject* obj, QEvent* event);
};
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr;
QLineEdit* edit_filter = nullptr;
QLabel* label_filter_result = nullptr;
QToolButton* button_filter_close = nullptr;
};
explicit GameList(GMainWindow* parent = nullptr);
~GameList() override;
void clearFilter();
void setFilterFocus();
void setFilterVisible(bool visablility);
void PopulateAsync(const QString& dir_path, bool deep_scan);
void SaveInterfaceLayout();
@ -41,6 +78,10 @@ signals:
void ShouldCancelWorker();
void OpenSaveFolderRequested(u64 program_id);
private slots:
void onTextChanged(const QString& newText);
void onFilterCloseClicked();
private:
void AddEntry(const QList<QStandardItem*>& entry_items);
void ValidateEntry(const QModelIndex& item);
@ -49,7 +90,11 @@ private:
void PopupContextMenu(const QPoint& menu_location);
void UpdateWatcherList(const std::string& path, unsigned int recursion);
void RefreshGameDirectory();
bool containsAllWords(QString haystack, QString userinput);
SearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;