file_sys: Support load game collection (#6582)

Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
This commit is contained in:
Feng Chen
2021-07-20 13:10:05 +08:00
committed by GitHub
parent 16f983d33a
commit 07073734ed
17 changed files with 172 additions and 109 deletions

View File

@ -404,9 +404,11 @@ void GameList::ValidateEntry(const QModelIndex& item) {
return;
}
const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
// Users usually want to run a different game after closing one
search_field->clear();
emit GameChosen(file_path);
emit GameChosen(file_path, title_id);
break;
}
case GameListItemType::AddDir:
@ -548,10 +550,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
connect(start_game, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, StartGameType::Normal);
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal);
});
connect(start_game_global, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, StartGameType::Global);
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global);
});
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);

View File

@ -88,8 +88,9 @@ public:
static const QStringList supported_file_extensions;
signals:
void BootGame(const QString& game_path, std::size_t program_index, StartGameType type);
void GameChosen(const QString& game_path);
void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
StartGameType type);
void GameChosen(const QString& game_path, const u64 title_id = 0);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
const std::string& game_path);

View File

@ -336,18 +336,44 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
}
} else {
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::vector<u64> program_ids;
loader->ReadProgramIds(program_ids);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
for (const auto id : program_ids) {
loader = Loader::GetLoader(system, file, id);
if (!loader) {
continue;
}
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
compatibility_list, patch),
parent_dir);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{id, system.GetFileSystemController(),
system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, id,
compatibility_list, patch),
parent_dir);
}
} else {
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader,
program_id, compatibility_list, patch),
parent_dir);
}
}
} else if (is_dir) {
watch_list.append(QString::fromStdString(physical_name));

View File

@ -1221,7 +1221,7 @@ void GMainWindow::AllowOSSleep() {
#endif
}
bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
@ -1244,7 +1244,7 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
});
const Core::System::ResultStatus result{
system.Load(*render_window, filename.toStdString(), program_index)};
system.Load(*render_window, filename.toStdString(), program_id, program_index)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
@ -1331,7 +1331,8 @@ void GMainWindow::SelectAndSetCurrentUser() {
Settings::values.current_user = dialog.GetIndex();
}
void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
StartGameType type) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
@ -1341,7 +1342,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
auto& system = Core::System::GetInstance();
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(system, v_file, program_index);
const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
@ -1369,7 +1370,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
SelectAndSetCurrentUser();
}
if (!LoadROM(filename, program_index))
if (!LoadROM(filename, program_id, program_index))
return;
// Create and start the emulation thread
@ -1548,8 +1549,8 @@ void GMainWindow::UpdateRecentFiles() {
ui.menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
BootGame(game_path, program_id);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
@ -2450,7 +2451,7 @@ void GMainWindow::OnLoadComplete() {
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
ShutdownGame();
BootGame(last_filename_booted, program_index);
BootGame(last_filename_booted, 0, program_index);
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {

View File

@ -186,8 +186,8 @@ private:
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename, std::size_t program_index);
void BootGame(const QString& filename, std::size_t program_index = 0,
bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index);
void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
StartGameType with_config = StartGameType::Normal);
void ShutdownGame();
@ -238,7 +238,7 @@ private slots:
void OnOpenQuickstartGuide();
void OnOpenFAQ();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListLoadFile(QString game_path, u64 program_id);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);