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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 14:48:17 -05:00
file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
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@ -1221,7 +1221,7 @@ void GMainWindow::AllowOSSleep() {
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#endif
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}
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bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
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bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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ShutdownGame();
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@ -1244,7 +1244,7 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
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});
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const Core::System::ResultStatus result{
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system.Load(*render_window, filename.toStdString(), program_index)};
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system.Load(*render_window, filename.toStdString(), program_id, program_index)};
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const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
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static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
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@ -1331,7 +1331,8 @@ void GMainWindow::SelectAndSetCurrentUser() {
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Settings::values.current_user = dialog.GetIndex();
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}
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void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
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void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
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StartGameType type) {
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LOG_INFO(Frontend, "yuzu starting...");
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StoreRecentFile(filename); // Put the filename on top of the list
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@ -1341,7 +1342,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
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auto& system = Core::System::GetInstance();
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const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
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const auto loader = Loader::GetLoader(system, v_file, program_index);
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const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
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if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
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type == StartGameType::Normal) {
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@ -1369,7 +1370,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
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SelectAndSetCurrentUser();
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}
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if (!LoadROM(filename, program_index))
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if (!LoadROM(filename, program_id, program_index))
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return;
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// Create and start the emulation thread
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@ -1548,8 +1549,8 @@ void GMainWindow::UpdateRecentFiles() {
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ui.menu_recent_files->setEnabled(num_recent_files != 0);
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}
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void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path);
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void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
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BootGame(game_path, program_id);
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}
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void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
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@ -2450,7 +2451,7 @@ void GMainWindow::OnLoadComplete() {
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void GMainWindow::OnExecuteProgram(std::size_t program_index) {
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ShutdownGame();
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BootGame(last_filename_booted, program_index);
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BootGame(last_filename_booted, 0, program_index);
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}
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void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
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