savedata_factory: Eliminate usage of the global system instance

Now there's only two meaningful instances left in core.
This commit is contained in:
Lioncash
2020-11-27 01:30:17 -05:00
parent ee5e77fbf9
commit 073e07ae2d
4 changed files with 22 additions and 14 deletions

View File

@ -1342,12 +1342,12 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
FileSys::SaveDataSpaceId::NandUser,
system, FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
} else {
// Device save data
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
FileSys::SaveDataSpaceId::NandUser,
system, FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData, program_id, {}, 0);
}