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common: Change semantics of UNREACHABLE to unconditionally crash
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@ -50,7 +50,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
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} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
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rasterizer->OnCPUWrite(invalidate->addr, invalidate->size);
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} else {
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UNREACHABLE();
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ASSERT(false);
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}
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state.signaled_fence.store(next.fence);
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if (next.block) {
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