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gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
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@ -181,15 +181,8 @@ enum class OperationCode {
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VoteAny, /// (bool) -> bool
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VoteEqual, /// (bool) -> bool
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ShuffleIndexed, /// (uint value, uint index, uint width) -> uint
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ShuffleUp, /// (uint value, uint index, uint width) -> uint
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ShuffleDown, /// (uint value, uint index, uint width) -> uint
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ShuffleButterfly, /// (uint value, uint index, uint width) -> uint
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InRangeShuffleIndexed, /// (uint index, uint width) -> bool
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InRangeShuffleUp, /// (uint index, uint width) -> bool
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InRangeShuffleDown, /// (uint index, uint width) -> bool
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InRangeShuffleButterfly, /// (uint index, uint width) -> bool
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ThreadId, /// () -> uint
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ShuffleIndexed, /// (uint value, uint index) -> uint
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Amount,
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};
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