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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-26 02:28:00 -05:00
Merge yuzu-emu#13100
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@ -102,8 +102,8 @@ System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_)
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Result System::Initialize(const AudioRendererParameterInternal& params,
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Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
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u32 process_handle_, Kernel::KProcess& process_,
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u64 applet_resource_user_id_, s32 session_id_) {
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Kernel::KProcess* process_handle_, u64 applet_resource_user_id_,
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s32 session_id_) {
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if (!CheckValidRevision(params.revision)) {
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return Service::Audio::ResultInvalidRevision;
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}
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@ -119,7 +119,6 @@ Result System::Initialize(const AudioRendererParameterInternal& params,
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behavior.SetUserLibRevision(params.revision);
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process_handle = process_handle_;
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process = &process_;
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applet_resource_user_id = applet_resource_user_id_;
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session_id = session_id_;
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@ -132,7 +131,8 @@ Result System::Initialize(const AudioRendererParameterInternal& params,
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render_device = params.rendering_device;
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execution_mode = params.execution_mode;
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process->GetMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size);
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process_handle->GetMemory().ZeroBlock(transfer_memory->GetSourceAddress(),
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transfer_memory_size);
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// Note: We're not actually using the transfer memory because it's a pain to code for.
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// Allocate the memory normally instead and hope the game doesn't try to read anything back
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@ -616,7 +616,7 @@ void System::SendCommandToDsp() {
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static_cast<u64>((time_limit_percent / 100) * 2'880'000.0 *
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(static_cast<f32>(render_time_limit_percent) / 100.0f))};
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audio_renderer.SetCommandBuffer(session_id, translated_addr, command_size, time_limit,
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applet_resource_user_id, process,
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applet_resource_user_id, process_handle,
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reset_command_buffers);
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reset_command_buffers = false;
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command_buffer_size = command_size;
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