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QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
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@ -152,6 +152,7 @@ public slots:
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signals:
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/// Emitted when the window is closed
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void Closed();
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void FirstFrameDisplayed();
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private:
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std::pair<unsigned, unsigned> ScaleTouch(const QPointF pos) const;
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@ -171,6 +172,8 @@ private:
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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bool first_frame = false;
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protected:
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void showEvent(QShowEvent* event) override;
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};
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