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texture_cache: Add async texture decoding
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@ -23,6 +23,7 @@ public:
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buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
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~ScratchBuffer() = default;
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ScratchBuffer(ScratchBuffer&&) = default;
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/// This will only grow the buffer's capacity if size is greater than the current capacity.
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/// The previously held data will remain intact.
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