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https://github.com/yuzu-emu/yuzu-android.git
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kernel: convert KPort, KSession
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@ -10,68 +10,62 @@
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namespace Kernel {
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KSession::KSession(KernelCore& kernel_)
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: KAutoObjectWithSlabHeapAndContainer{kernel_}, server{kernel_}, client{kernel_} {}
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: KAutoObjectWithSlabHeapAndContainer{kernel_}, m_server{kernel_}, m_client{kernel_} {}
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KSession::~KSession() = default;
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void KSession::Initialize(KClientPort* port_, const std::string& name_) {
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void KSession::Initialize(KClientPort* client_port, uintptr_t name) {
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// Increment reference count.
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// Because reference count is one on creation, this will result
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// in a reference count of two. Thus, when both server and client are closed
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// this object will be destroyed.
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Open();
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this->Open();
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// Create our sub sessions.
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KAutoObject::Create(std::addressof(server));
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KAutoObject::Create(std::addressof(client));
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KAutoObject::Create(std::addressof(m_server));
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KAutoObject::Create(std::addressof(m_client));
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// Initialize our sub sessions.
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server.Initialize(this, name_ + ":Server");
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client.Initialize(this, name_ + ":Client");
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m_server.Initialize(this);
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m_client.Initialize(this);
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// Set state and name.
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SetState(State::Normal);
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name = name_;
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this->SetState(State::Normal);
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m_name = name;
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// Set our owner process.
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//! FIXME: this is the wrong process!
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process = kernel.ApplicationProcess();
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process->Open();
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m_process = kernel.ApplicationProcess();
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m_process->Open();
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// Set our port.
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port = port_;
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if (port != nullptr) {
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port->Open();
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m_port = client_port;
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if (m_port != nullptr) {
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m_port->Open();
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}
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// Mark initialized.
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initialized = true;
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m_initialized = true;
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}
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void KSession::Finalize() {
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if (port == nullptr) {
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return;
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if (m_port != nullptr) {
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m_port->OnSessionFinalized();
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m_port->Close();
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}
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port->OnSessionFinalized();
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port->Close();
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}
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void KSession::OnServerClosed() {
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if (GetState() != State::Normal) {
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return;
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if (this->GetState() == State::Normal) {
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this->SetState(State::ServerClosed);
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m_client.OnServerClosed();
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}
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SetState(State::ServerClosed);
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client.OnServerClosed();
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}
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void KSession::OnClientClosed() {
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if (GetState() != State::Normal) {
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return;
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if (this->GetState() == State::Normal) {
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SetState(State::ClientClosed);
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m_server.OnClientClosed();
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}
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SetState(State::ClientClosed);
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server.OnClientClosed();
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}
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void KSession::PostDestroy(uintptr_t arg) {
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