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Pica/Texture: Simplify/cleanup texture tile addressing
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@ -568,19 +568,14 @@ void GraphicsSurfaceWidget::OnUpdate() {
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surface_picture_label->show();
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unsigned nibbles_per_pixel = GraphicsSurfaceWidget::NibblesPerPixel(surface_format);
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unsigned stride = nibbles_per_pixel * surface_width / 2;
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// We handle depth formats here because DebugUtils only supports TextureFormats
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if (surface_format <= Format::MaxTextureFormat) {
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// Generate a virtual texture
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Pica::Texture::TextureInfo info;
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info.physical_address = surface_address;
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info.width = surface_width;
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info.height = surface_height;
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info.format = static_cast<Pica::Regs::TextureFormat>(surface_format);
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info.stride = stride;
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info.SetDefaultStride();
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for (unsigned int y = 0; y < surface_height; ++y) {
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for (unsigned int x = 0; x < surface_width; ++x) {
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@ -588,8 +583,12 @@ void GraphicsSurfaceWidget::OnUpdate() {
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decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a()));
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}
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}
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} else {
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// We handle depth formats here because DebugUtils only supports TextureFormats
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// TODO(yuriks): Convert to newer tile-based addressing
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unsigned nibbles_per_pixel = GraphicsSurfaceWidget::NibblesPerPixel(surface_format);
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unsigned stride = nibbles_per_pixel * surface_width / 2;
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ASSERT_MSG(nibbles_per_pixel >= 2,
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"Depth decoder only supports formats with at least one byte per pixel");
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