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Merge branch 'master' into fullscreen-enum
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@ -24,6 +24,12 @@ enum class RendererBackend : u32 {
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Vulkan = 1,
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};
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enum class ShaderBackend : u32 {
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GLSL = 0,
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GLASM = 1,
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SPIRV = 2,
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};
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enum class GPUAccuracy : u32 {
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Normal = 0,
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High = 1,
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@ -313,6 +319,9 @@ struct Values {
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// Renderer
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Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
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BasicSetting<bool> renderer_debug{false, "debug"};
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BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
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BasicSetting<bool> disable_shader_loop_safety_checks{false,
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"disable_shader_loop_safety_checks"};
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Setting<int> vulkan_device{0, "vulkan_device"};
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Setting<u16> resolution_factor{1, "resolution_factor"};
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@ -336,7 +345,7 @@ struct Values {
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Setting<bool> accelerate_astc{true, "accelerate_astc"};
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Setting<bool> use_vsync{true, "use_vsync"};
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BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
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Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
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Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
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Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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Setting<bool> use_caches_gc{false, "use_caches_gc"};
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