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fixup simple type conversions where possible
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@ -56,7 +56,7 @@ struct State {
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// Used to buffer partial vertices for immediate-mode rendering.
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Shader::InputVertex input_vertex;
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// Index of the next attribute to be loaded into `input_vertex`.
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int current_attribute = 0;
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u32 current_attribute = 0;
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} immediate;
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// This is constructed with a dummy triangle topology
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