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gl_shader_decompiler: Improve handling of unknown input/output attributes.
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@ -74,12 +74,11 @@ union Attribute {
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enum class Index : u64 {
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Position = 7,
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Attribute_0 = 8,
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Attribute_31 = 39,
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// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
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// shader.
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TessCoordInstanceIDVertexID = 47,
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// TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this.
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Unknown_63 = 63,
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};
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union {
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