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shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
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@ -7,7 +7,7 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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Id WarpExtract(EmitContext& ctx, Id value) {
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const Id shift{ctx.Constant(ctx.U32[1], 5)};
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[[maybe_unused]] const Id shift{ctx.Constant(ctx.U32[1], 5)};
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const Id local_index{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
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return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index);
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}
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