shader_recompiler,video_core: Cleanup some GCC and Clang errors

Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
lat9nq
2021-04-05 22:25:22 -04:00
committed by ameerj
parent 5cd3d00167
commit 0bb85f6a75
66 changed files with 308 additions and 313 deletions

View File

@ -7,7 +7,7 @@
namespace Shader::Backend::SPIRV {
namespace {
Id WarpExtract(EmitContext& ctx, Id value) {
const Id shift{ctx.Constant(ctx.U32[1], 5)};
[[maybe_unused]] const Id shift{ctx.Constant(ctx.U32[1], 5)};
const Id local_index{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index);
}