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shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
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@ -22,7 +22,8 @@ void IdentityRemovalPass(IR::Program& program) {
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inst->SetArg(i, arg.Inst()->Arg(0));
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}
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}
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if (inst->Opcode() == IR::Opcode::Identity || inst->Opcode() == IR::Opcode::Void) {
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if (inst->GetOpcode() == IR::Opcode::Identity ||
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inst->GetOpcode() == IR::Opcode::Void) {
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to_invalidate.push_back(&*inst);
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inst = block->Instructions().erase(inst);
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} else {
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