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shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
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@ -17,10 +17,12 @@ struct Noisy {
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Noisy& operator=(Noisy&& rhs) noexcept {
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state = "Move assigned";
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rhs.state = "Moved away";
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return *this;
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}
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Noisy(const Noisy&) : state{"Copied constructed"} {}
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Noisy& operator=(const Noisy&) {
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state = "Copied assigned";
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return *this;
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}
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std::string state;
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