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hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
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@ -97,15 +97,4 @@ union Ioctl {
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BitField<31, 1, u32> is_out;
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};
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struct IoctlCtrl {
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// First call done to the servioce for services that call itself again after a call.
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bool fresh_call{true};
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// Tells the Ioctl Wrapper that it must delay the IPC response and send the thread to sleep
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bool must_delay{};
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// Timeout for the delay
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s64 timeout{};
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// NV Event Id
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s32 event_id{-1};
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};
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} // namespace Service::Nvidia
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