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nvnflinger/gpu: implement applet capture
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@ -215,6 +215,8 @@ public:
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void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
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std::vector<Service::Nvidia::NvFence>&& fences);
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std::vector<u8> GetAppletCaptureBuffer();
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/// Performs any additional setup necessary in order to begin GPU emulation.
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/// This can be used to launch any necessary threads and register any necessary
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/// core timing events.
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