mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-11 07:18:13 -05:00
GPU: Make the debug_context variable a member of the frontend instead of a global.
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@ -341,7 +341,10 @@ void GraphicsSurfaceWidget::OnUpdate() {
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surface_address = rt.Address();
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surface_width = rt.horiz;
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surface_height = rt.vert;
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surface_format = ConvertToTextureFormat(static_cast<Tegra::RenderTargetFormat>(rt.format));
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if (rt.format != 0) {
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surface_format =
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ConvertToTextureFormat(static_cast<Tegra::RenderTargetFormat>(rt.format));
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}
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break;
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}
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@ -25,6 +25,7 @@
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#include "core/gdbstub/gdbstub.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/configuration/config.h"
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@ -71,7 +72,7 @@ void GMainWindow::ShowCallouts() {}
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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Tegra::g_debug_context = Tegra::DebugContext::Construct();
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debug_context = Tegra::DebugContext::Construct();
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setAcceptDrops(true);
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ui.setupUi(this);
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@ -165,12 +166,12 @@ void GMainWindow::InitializeDebugWidgets() {
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connect(this, &GMainWindow::EmulationStopping, registersWidget,
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&RegistersWidget::OnEmulationStopping);
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Tegra::g_debug_context, this);
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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graphicsSurfaceWidget = new GraphicsSurfaceWidget(Tegra::g_debug_context, this);
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graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
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graphicsSurfaceWidget->hide();
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debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
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@ -339,6 +340,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
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Core::System& system{Core::System::GetInstance()};
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system.SetGPUDebugContext(debug_context);
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const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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@ -23,6 +23,10 @@ class ProfilerWidget;
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class RegistersWidget;
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class WaitTreeWidget;
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namespace Tegra {
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class DebugContext;
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}
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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@ -135,6 +139,8 @@ private:
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Ui::MainWindow ui;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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GRenderWindow* render_window;
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GameList* game_list;
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