GPU: Make the debug_context variable a member of the frontend instead of a global.

This commit is contained in:
Subv
2018-03-24 23:35:06 -05:00
parent 2c785bd06c
commit 0ce52b1da2
7 changed files with 40 additions and 19 deletions

View File

@ -25,6 +25,7 @@
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "video_core/debug_utils/debug_utils.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
@ -71,7 +72,7 @@ void GMainWindow::ShowCallouts() {}
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
Tegra::g_debug_context = Tegra::DebugContext::Construct();
debug_context = Tegra::DebugContext::Construct();
setAcceptDrops(true);
ui.setupUi(this);
@ -165,12 +166,12 @@ void GMainWindow::InitializeDebugWidgets() {
connect(this, &GMainWindow::EmulationStopping, registersWidget,
&RegistersWidget::OnEmulationStopping);
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Tegra::g_debug_context, this);
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
graphicsSurfaceWidget = new GraphicsSurfaceWidget(Tegra::g_debug_context, this);
graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
graphicsSurfaceWidget->hide();
debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
@ -339,6 +340,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
Core::System& system{Core::System::GetInstance()};
system.SetGPUDebugContext(debug_context);
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");