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GPU: Make the debug_context variable a member of the frontend instead of a global.
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@ -23,6 +23,10 @@ class ProfilerWidget;
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class RegistersWidget;
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class WaitTreeWidget;
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namespace Tegra {
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class DebugContext;
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}
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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@ -135,6 +139,8 @@ private:
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Ui::MainWindow ui;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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GRenderWindow* render_window;
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GameList* game_list;
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