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Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
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@ -8,6 +8,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/shader_ir.h"
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@ -102,8 +103,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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break;
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}
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case OpCode::Id::LD_L: {
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UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
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static_cast<u32>(instr.ld_l.unknown.Value()));
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LOG_DEBUG(HW_GPU, "LD_L cache management mode: {}",
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static_cast<u64>(instr.ld_l.unknown.Value()));
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const auto GetLmem = [&](s32 offset) {
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ASSERT(offset % 4 == 0);
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@ -214,8 +215,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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break;
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}
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case OpCode::Id::ST_L: {
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UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
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static_cast<u32>(instr.st_l.unknown.Value()));
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LOG_DEBUG(HW_GPU, "ST_L cache management mode: {}",
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static_cast<u64>(instr.st_l.cache_management.Value()));
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const auto GetLmemAddr = [&](s32 offset) {
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ASSERT(offset % 4 == 0);
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