applets: Correct usage of SignalStateChanged event

This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
This commit is contained in:
Zach Hilman
2018-12-09 19:46:15 -05:00
parent f761e3ef86
commit 0d2ba2ca4c
3 changed files with 4 additions and 6 deletions

View File

@ -565,7 +565,6 @@ private:
void GetAppletStateChangedEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
applet->GetBroker().SignalStateChanged();
const auto event = applet->GetBroker().GetStateChangedEvent();
IPC::ResponseBuilder rb{ctx, 2, 1};