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applets: Correct usage of SignalStateChanged event
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
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@ -565,7 +565,6 @@ private:
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void GetAppletStateChangedEvent(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_AM, "called");
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applet->GetBroker().SignalStateChanged();
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const auto event = applet->GetBroker().GetStateChangedEvent();
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IPC::ResponseBuilder rb{ctx, 2, 1};
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