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Implement R32_FLOAT RenderTargetFormat
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@ -29,6 +29,7 @@ enum class RenderTargetFormat : u32 {
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RG16_UINT = 0xDD,
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RG16_FLOAT = 0xDE,
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R11G11B10_FLOAT = 0xE0,
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R32_FLOAT = 0xE5,
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R16_FLOAT = 0xF2,
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R8_UNORM = 0xF3,
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};
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