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GPU: Properly implement memory fills.
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@ -84,9 +84,35 @@ struct Regs {
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struct {
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u32 address_start;
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u32 address_end; // ?
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u32 size;
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u32 value; // ?
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u32 address_end;
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union {
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u32 value_32bit;
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BitField<0, 16, u32> value_16bit;
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// TODO: Verify component order
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BitField< 0, 8, u32> value_24bit_r;
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BitField< 8, 8, u32> value_24bit_g;
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BitField<16, 8, u32> value_24bit_b;
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};
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union {
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u32 control;
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// Setting this field to 1 triggers the memory fill.
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// This field also acts as a status flag, and gets reset to 0 upon completion.
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BitField<0, 1, u32> trigger;
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// Set to 1 upon completion.
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BitField<0, 1, u32> finished;
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// 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
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BitField<8, 1, u32> fill_24bit;
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// 0: fill with 16-bit wide values; 1: fill with 32-bit wide values
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BitField<9, 1, u32> fill_32bit;
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};
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inline u32 GetStartAddress() const {
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return DecodeAddressRegister(address_start);
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