hid: Implement MergeSingleJoyasDualJoy

- Used in multiple games such as Super Mario Odyssey.
This commit is contained in:
Morph
2020-08-27 13:27:03 -04:00
parent 045f50bc7f
commit 0e33b19ae0
3 changed files with 24 additions and 5 deletions

View File

@ -671,13 +671,15 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto unknown_1{rp.Pop<u32>()};
const auto unknown_2{rp.Pop<u32>()};
const auto npad_id_1{rp.Pop<u32>()};
const auto npad_id_2{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID,
"(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
unknown_1, unknown_2, applet_resource_user_id);
LOG_DEBUG(Service_HID, "called, npad_id_1={}, npad_id_2={}, applet_resource_user_id={}",
npad_id_1, npad_id_2, applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.MergeSingleJoyAsDualJoy(npad_id_1, npad_id_2);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);