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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 20:27:59 -05:00
yuzu: Make unlimited frame rate non persistent between game boots
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@ -697,7 +697,6 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.fsr_sharpening_slider);
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ReadGlobalSetting(Settings::values.anti_aliasing);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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@ -1328,7 +1327,6 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
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Settings::values.anti_aliasing.UsingGlobal());
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.use_disk_shader_cache);
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WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
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