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video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
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@ -402,7 +402,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
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system.SetGPUDebugContext(debug_context);
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const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
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const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
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render_window->DoneCurrent();
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