mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-13 12:28:32 -05:00
pica: use correct coordinates for texture 2
This commit is contained in:
@ -276,8 +276,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||
|
||||
DEBUG_ASSERT(0 != texture.config.address);
|
||||
|
||||
float24 u = uv[i].u();
|
||||
float24 v = uv[i].v();
|
||||
int coordinate_i = (i == 2 && regs.texturing.texture2_use_coord1) ? 1 : i;
|
||||
float24 u = uv[coordinate_i].u();
|
||||
float24 v = uv[coordinate_i].v();
|
||||
|
||||
// Only unit 0 respects the texturing type (according to 3DBrew)
|
||||
// TODO: Refactor so cubemaps and shadowmaps can be handled
|
||||
|
Reference in New Issue
Block a user