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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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@ -413,7 +413,7 @@ public:
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struct {
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u32 address_high;
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u32 address_low;
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u32 format;
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Tegra::DepthFormat format;
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u32 block_dimensions;
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u32 layer_stride;
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